Functions
Listener.h File Reference
#include <SFML/Audio/Export.h>
#include <SFML/System/Vector3.h>

Go to the source code of this file.

Functions

CSFML_AUDIO_API void sfListener_setGlobalVolume (float volume)
 Change the global volume of all the sounds and musics. More...
 
CSFML_AUDIO_API float sfListener_getGlobalVolume (void)
 Get the current value of the global volume. More...
 
CSFML_AUDIO_API void sfListener_setPosition (sfVector3f position)
 Set the position of the listener in the scene. More...
 
CSFML_AUDIO_API sfVector3f sfListener_getPosition ()
 Get the current position of the listener in the scene. More...
 
CSFML_AUDIO_API void sfListener_setDirection (sfVector3f orientation)
 Set the orientation of the listener in the scene. More...
 
CSFML_AUDIO_API sfVector3f sfListener_getDirection ()
 Get the current orientation of the listener in the scene. More...
 

Function Documentation

CSFML_AUDIO_API sfVector3f sfListener_getDirection ( )

Get the current orientation of the listener in the scene.

Returns
The listener's direction
CSFML_AUDIO_API float sfListener_getGlobalVolume ( void  )

Get the current value of the global volume.

Returns
Current global volume, in the range [0, 100]
CSFML_AUDIO_API sfVector3f sfListener_getPosition ( )

Get the current position of the listener in the scene.

Returns
The listener's position
CSFML_AUDIO_API void sfListener_setDirection ( sfVector3f  orientation)

Set the orientation of the listener in the scene.

The orientation defines the 3D axes of the listener (left, up, front) in the scene. The orientation vector doesn't have to be normalized. The default listener's orientation is (0, 0, -1).

Parameters
positionNew direction of the listener
CSFML_AUDIO_API void sfListener_setGlobalVolume ( float  volume)

Change the global volume of all the sounds and musics.

The volume is a number between 0 and 100; it is combined with the individual volume of each sound / music. The default value for the volume is 100 (maximum).

Parameters
volumeNew global volume, in the range [0, 100]
CSFML_AUDIO_API void sfListener_setPosition ( sfVector3f  position)

Set the position of the listener in the scene.

The default listener's position is (0, 0, 0).

Parameters
positionNew position of the listener