331 #endif // SFML_SOUND_H
3-component vector of floats
struct sfSoundBuffer sfSoundBuffer
CSFML_AUDIO_API void sfSound_pause(sfSound *sound)
Pause a sound.
CSFML_AUDIO_API void sfSound_setRelativeToListener(sfSound *sound, sfBool relative)
Make the sound's position relative to the listener or absolute.
CSFML_AUDIO_API void sfSound_setPlayingOffset(sfSound *sound, sfTime timeOffset)
Change the current playing position of a sound.
CSFML_AUDIO_API void sfSound_setAttenuation(sfSound *sound, float attenuation)
Set the attenuation factor of a sound.
CSFML_AUDIO_API float sfSound_getAttenuation(const sfSound *sound)
Get the attenuation factor of a sound.
CSFML_AUDIO_API void sfSound_destroy(sfSound *sound)
Destroy a sound.
CSFML_AUDIO_API void sfSound_stop(sfSound *sound)
Stop playing a sound.
CSFML_AUDIO_API sfSound * sfSound_create(void)
Create a new sound.
CSFML_AUDIO_API sfTime sfSound_getPlayingOffset(const sfSound *sound)
Get the current playing position of a sound.
sfSoundStatus
Enumeration of statuses for sounds and musics.
CSFML_AUDIO_API void sfSound_setMinDistance(sfSound *sound, float distance)
Set the minimum distance of a sound.
CSFML_AUDIO_API sfSoundStatus sfSound_getStatus(const sfSound *sound)
Get the current status of a sound (stopped, paused, playing)
CSFML_AUDIO_API void sfSound_setBuffer(sfSound *sound, const sfSoundBuffer *buffer)
Set the source buffer containing the audio data to play.
CSFML_AUDIO_API float sfSound_getPitch(const sfSound *sound)
Get the pitch of a sound.
CSFML_AUDIO_API sfBool sfSound_getLoop(const sfSound *sound)
Tell whether or not a sound is in loop mode.
CSFML_AUDIO_API float sfSound_getVolume(const sfSound *sound)
Get the volume of a sound.
CSFML_AUDIO_API void sfSound_setPitch(sfSound *sound, float pitch)
Set the pitch of a sound.
CSFML_AUDIO_API void sfSound_setLoop(sfSound *sound, sfBool loop)
Set whether or not a sound should loop after reaching the end.
CSFML_AUDIO_API void sfSound_setPosition(sfSound *sound, sfVector3f position)
Set the 3D position of a sound in the audio scene.
CSFML_AUDIO_API sfBool sfSound_isRelativeToListener(const sfSound *sound)
Tell whether a sound's position is relative to the listener or is absolute.
CSFML_AUDIO_API sfVector3f sfSound_getPosition(const sfSound *sound)
Get the 3D position of a sound in the audio scene.
CSFML_AUDIO_API float sfSound_getMinDistance(const sfSound *sound)
Get the minimum distance of a sound.
CSFML_AUDIO_API void sfSound_play(sfSound *sound)
Start or resume playing a sound.
CSFML_AUDIO_API sfSound * sfSound_copy(const sfSound *sound)
Create a new sound by copying an existing one.
CSFML_AUDIO_API const sfSoundBuffer * sfSound_getBuffer(const sfSound *sound)
Get the audio buffer attached to a sound.
CSFML_AUDIO_API void sfSound_setVolume(sfSound *sound, float volume)
Set the volume of a sound.