Add(SocketType Socket) | sfSelector< SocketType > | [inline] |
Clear() | sfSelector< SocketType > | [inline] |
GetSocketsReady(std::vector< SocketType > &Sockets, float Timeout=0.f) | sfSelector< SocketType > | [inline] |
Remove(SocketType Socket) | sfSelector< SocketType > | [inline] |
sfSelector() | sfSelector< SocketType > | [inline] |