00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/Network/Win32/Sockets.hpp> 00029 00030 00031 namespace sf_private 00032 { 00034 // Windows uses closesocket function instead of the standard 00035 // close 00037 int close(sfSocketType Socket) 00038 { 00039 return closesocket(Socket); 00040 } 00041 00042 00044 // Windows needs some initialization and cleanup to get 00045 // sockets working properly... so let's create a class that will 00046 // do it automatically 00048 struct SocketInitializer 00049 { 00050 SocketInitializer() 00051 { 00052 WSADATA InitData; 00053 WSAStartup(MAKEWORD(2,2), &InitData); 00054 } 00055 00056 ~SocketInitializer() 00057 { 00058 WSACleanup(); 00059 } 00060 }; 00061 00062 SocketInitializer GlobalInitializer; 00063 00064 } // namespace sf_private