D:/Programmation/Cpp/SFML/src/SFML/Graphics/Sprite.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SPRITE_HPP
00026 #define SFML_SPRITE_HPP
00027 
00029 // Headers
00031 #include <SFML/Graphics/Color.hpp>
00032 #include <SFML/Graphics/Drawable.hpp>
00033 #include <SFML/Utilities/Rect.hpp>
00034 
00035 class sfImage;
00036 
00037 
00042 class SFML_API sfSprite : public sfDrawable
00043 {
00044 public :
00045 
00057     sfSprite(const sfImage* Img = NULL, const sfColor& Col = sfColor::White, float X = 0.f, float Y = 0.f, float Rot = 0.f, float Sc = 1.f);
00058 
00065     float GetWidth() const;
00066 
00073     float GetHeight() const;
00074 
00076     // Member data
00078     const sfImage* Image;    
00079     sfColor        Color;    
00080     float          Left;     
00081     float          Top;      
00082     float          Rotation; 
00083     float          Scale;    
00084     sfIntRect      SubRect;  
00085 
00086 protected :
00087 
00092     virtual void Render(sfRenderWindow& Window);
00093 };
00094 
00095 
00096 #endif // SFML_SPRITE_HPP

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