D:/Programmation/Cpp/SFML/src/SFML/Window/Input.cpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00026 // Headers
00028 #include <SFML/Window/Input.hpp>
00029 
00030 
00034 sfInput::sfInput() :
00035 myMouseX(0),
00036 myMouseY(0)
00037 {
00038     for (int i = 0; i < sfKey::Count; ++i)
00039         myKeys[i] = false;
00040 
00041     for (int i = 0; i < sfButton::Count; ++i)
00042         myButtons[i] = false;
00043 }
00044 
00045 
00049 bool sfInput::IsKeyDown(sfKey::Code Key) const
00050 {
00051     return myKeys[Key];
00052 }
00053 
00054 
00058 bool sfInput::IsButtonDown(sfButton::Code Button) const
00059 {
00060     return myButtons[Button];
00061 }
00062 
00063 
00067 unsigned int sfInput::GetMouseX() const
00068 {
00069     return myMouseX;
00070 }
00071 
00072 
00076 unsigned int sfInput::GetMouseY() const
00077 {
00078     return myMouseY;
00079 }
00080 
00081 
00085 void sfInput::OnEvent(const sfEvent& Event)
00086 {
00087     switch (Event.Type)
00088     {
00089         // Key events
00090         case sfEvent::KeyPressed :  myKeys[Event.Key.Code] = true;  break;
00091         case sfEvent::KeyReleased : myKeys[Event.Key.Code] = false; break;
00092 
00093         // Mouse events
00094         case sfEvent::ButtonPressed :  myButtons[Event.Mouse.Button] = true;  break;
00095         case sfEvent::ButtonReleased : myButtons[Event.Mouse.Button] = false; break;
00096 
00097         // Mouse move event
00098         case sfEvent::MouseMove :
00099             myMouseX = Event.Mouse.X;
00100             myMouseY = Event.Mouse.Y;
00101             break;
00102     }
00103 }

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