00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/Window/Input.hpp> 00029 00030 00034 sfInput::sfInput() : 00035 myMouseX(0), 00036 myMouseY(0) 00037 { 00038 for (int i = 0; i < sfKey::Count; ++i) 00039 myKeys[i] = false; 00040 00041 for (int i = 0; i < sfButton::Count; ++i) 00042 myButtons[i] = false; 00043 } 00044 00045 00049 bool sfInput::IsKeyDown(sfKey::Code Key) const 00050 { 00051 return myKeys[Key]; 00052 } 00053 00054 00058 bool sfInput::IsButtonDown(sfButton::Code Button) const 00059 { 00060 return myButtons[Button]; 00061 } 00062 00063 00067 unsigned int sfInput::GetMouseX() const 00068 { 00069 return myMouseX; 00070 } 00071 00072 00076 unsigned int sfInput::GetMouseY() const 00077 { 00078 return myMouseY; 00079 } 00080 00081 00085 void sfInput::OnEvent(const sfEvent& Event) 00086 { 00087 switch (Event.Type) 00088 { 00089 // Key events 00090 case sfEvent::KeyPressed : myKeys[Event.Key.Code] = true; break; 00091 case sfEvent::KeyReleased : myKeys[Event.Key.Code] = false; break; 00092 00093 // Mouse events 00094 case sfEvent::ButtonPressed : myButtons[Event.Mouse.Button] = true; break; 00095 case sfEvent::ButtonReleased : myButtons[Event.Mouse.Button] = false; break; 00096 00097 // Mouse move event 00098 case sfEvent::MouseMove : 00099 myMouseX = Event.Mouse.X; 00100 myMouseY = Event.Mouse.Y; 00101 break; 00102 } 00103 }