GetBuffer() const | sfSound | |
GetLoop() const | sfSound | |
GetPitch() const | sfSound | |
GetPlayingOffset() const | sfSound | |
GetPosition(float &X, float &Y, float &Z) const | sfSound | |
GetStatus() const | sfSound | |
GetVolume() const | sfSound | |
operator=(const sfSound &Other) | sfSound | |
Pause() | sfSound | |
Paused enum value | sfSound | |
Play() | sfSound | |
Playing enum value | sfSound | |
SetBuffer(const sfSoundBuffer *Buffer) | sfSound | |
SetLoop(bool Loop) | sfSound | |
SetPitch(float Pitch) | sfSound | |
SetPosition(float X, float Y, float Z) | sfSound | |
SetVolume(float Volume) | sfSound | |
sfSound(const sfSoundBuffer *Buffer=NULL, bool Loop=false, float Pitch=1.f, float Volume=100.f, float X=0.f, float Y=0.f, float Z=0.f) | sfSound | |
sfSound(const sfSound &Copy) | sfSound | |
sfSoundStream class | sfSound | [friend] |
Status enum name | sfSound | |
Stop() | sfSound | |
Stopped enum value | sfSound | |
~sfSound() | sfSound |