00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/Audio/SoundBufferRecorder.hpp> 00029 #include <algorithm> 00030 #include <iterator> 00031 00032 00036 bool sfSoundBufferRecorder::ProcessSamples(const sfInt16* Samples, std::size_t SamplesCount) 00037 { 00038 std::copy(Samples, Samples + SamplesCount, std::back_inserter(mySamples)); 00039 00040 return true; 00041 } 00042 00043 00047 const sfSoundBuffer& sfSoundBufferRecorder::GetBuffer() 00048 { 00049 // Fill the buffer if it's empty 00050 if (myBuffer.IsEmpty()) 00051 myBuffer.LoadFromMemory(&mySamples[0], mySamples.size(), 1, GetFrequency()); 00052 00053 return myBuffer; 00054 }