FuncType typedef | sfThread | [private] |
GetBuffer() const | sfSound | [private] |
GetChannelsCount() const | sfSoundStream | |
GetLoop() const | sfSound | [private] |
GetPitch() const | sfSound | [private] |
GetPlayingOffset() const | sfSound | [private] |
GetPosition(float &X, float &Y, float &Z) const | sfSound | [private] |
GetSampleRate() const | sfSoundStream | |
GetStatus() const | sfSoundStream | |
GetVolume() const | sfSound | [private] |
Initialize(unsigned int ChannelsCount, unsigned int SampleRate) | sfSoundStream | [protected] |
Launch() | sfThread | [private] |
operator=(const sfSound &Other) | sfSound | [private] |
Pause() | sfSound | [private] |
Paused enum value | sfSound | [private] |
Play() | sfSoundStream | |
Playing enum value | sfSound | [private] |
SetBuffer(const sfSoundBuffer *Buffer) | sfSound | [private] |
SetLoop(bool Loop) | sfSound | [private] |
SetPitch(float Pitch) | sfSound | [private] |
SetPosition(float X, float Y, float Z) | sfSound | [private] |
SetVolume(float Volume) | sfSound | [private] |
sfSound(const sfSoundBuffer *Buffer=NULL, bool Loop=false, float Pitch=1.f, float Volume=100.f, float X=0.f, float Y=0.f, float Z=0.f) | sfSound | [private] |
sfSound(const sfSound &Copy) | sfSound | [private] |
sfSoundStream() | sfSoundStream | [protected] |
sfThread(FuncType Function, void *UserData=NULL) | sfThread | [private] |
sfThread() | sfThread | [private] |
Status enum name | sfSound | [private] |
Stop() | sfSoundStream | |
Stopped enum value | sfSound | [private] |
Terminate() | sfThread | [private] |
Wait() | sfThread | [private] |
~sfSound() | sfSound | [private] |
~sfSoundStream() | sfSoundStream | [virtual] |
~sfThread() | sfThread | [private, virtual] |