00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/Window/Input.hpp> 00029 00030 00034 sfInput::sfInput() : 00035 myMouseX(0), 00036 myMouseY(0) 00037 { 00038 for (int i = 0; i < sfKey::Count; ++i) 00039 myKeys[i] = false; 00040 00041 for (int i = 0; i < 3; ++i) 00042 myMouseButtons[i] = false; 00043 00044 myJoystickX[0] = 0; 00045 myJoystickX[1] = 0; 00046 myJoystickY[0] = 0; 00047 myJoystickY[1] = 0; 00048 myJoystickZ[0] = 0; 00049 myJoystickZ[1] = 0; 00050 00051 for (int i = 0; i < 8; ++i) 00052 { 00053 myJoystickButtons[0][i] = false; 00054 myJoystickButtons[1][i] = false; 00055 } 00056 } 00057 00058 00062 bool sfInput::IsKeyDown(sfKey::Code Key) const 00063 { 00064 return myKeys[Key]; 00065 } 00066 00067 00071 bool sfInput::IsMouseButtonDown(sfMouse::Button Button) const 00072 { 00073 switch (Button) 00074 { 00075 case sfMouse::Left : return myMouseButtons[0]; 00076 case sfMouse::Right : return myMouseButtons[1]; 00077 case sfMouse::Middle : return myMouseButtons[2]; 00078 } 00079 00080 return false; 00081 } 00082 00083 00087 bool sfInput::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const 00088 { 00089 if ((JoyId < 2) && (Button < 8)) 00090 return myJoystickButtons[JoyId][Button]; 00091 else 00092 return false; 00093 } 00094 00095 00099 unsigned int sfInput::GetMouseX() const 00100 { 00101 return myMouseX; 00102 } 00103 00104 00108 unsigned int sfInput::GetMouseY() const 00109 { 00110 return myMouseY; 00111 } 00112 00113 00117 int sfInput::GetJoystickX(unsigned int JoyId) const 00118 { 00119 return myJoystickX[JoyId]; 00120 } 00121 00122 00126 int sfInput::GetJoystickY(unsigned int JoyId) const 00127 { 00128 return myJoystickY[JoyId]; 00129 } 00130 00131 00135 int sfInput::GetJoystickZ(unsigned int JoyId) const 00136 { 00137 return myJoystickZ[JoyId]; 00138 } 00139 00140 00144 void sfInput::OnEvent(const sfEvent& Event) 00145 { 00146 switch (Event.Type) 00147 { 00148 // Key events 00149 case sfEvent::KeyPressed : myKeys[Event.Key.Code] = true; break; 00150 case sfEvent::KeyReleased : myKeys[Event.Key.Code] = false; break; 00151 00152 // Mouse pressed event 00153 case sfEvent::MouseButtonPressed : 00154 switch (Event.Mouse.Buttons) 00155 { 00156 case sfMouse::Left : myMouseButtons[0] = true; break; 00157 case sfMouse::Right : myMouseButtons[1] = true; break; 00158 case sfMouse::Middle : myMouseButtons[2] = true; break; 00159 } 00160 break; 00161 00162 // Mouse released event 00163 case sfEvent::MouseButtonReleased : 00164 switch (Event.Mouse.Buttons) 00165 { 00166 case sfMouse::Left : myMouseButtons[0] = false; break; 00167 case sfMouse::Right : myMouseButtons[1] = false; break; 00168 case sfMouse::Middle : myMouseButtons[2] = false; break; 00169 } 00170 break; 00171 00172 // Mouse move event 00173 case sfEvent::MouseMove : 00174 myMouseX = Event.Mouse.X; 00175 myMouseY = Event.Mouse.Y; 00176 break; 00177 00178 // Joystick button events 00179 case sfEvent::JoystickButtonPressed : myJoystickButtons[Event.Joystick.JoystickId][Event.Joystick.Button] = true; break; 00180 case sfEvent::JoystickButtonReleased : myJoystickButtons[Event.Joystick.JoystickId][Event.Joystick.Button] = false; break; 00181 00182 // Joystick move event 00183 case sfEvent::JoystickMove : 00184 myJoystickX[Event.Joystick.JoystickId] = Event.Joystick.X; 00185 myJoystickY[Event.Joystick.JoystickId] = Event.Joystick.Y; 00186 myJoystickZ[Event.Joystick.JoystickId] = Event.Joystick.Z; 00187 break; 00188 00189 default : 00190 break; 00191 } 00192 }