D:/Programmation/Cpp/SFML/src/SFML/AdvancedGraphics/AnimatedSprite.hpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_ANIMATEDSPRITE_HPP
00026 #define SFML_ANIMATEDSPRITE_HPP
00027 
00029 // Headers
00031 #include <SFML/Graphics/Color.hpp>
00032 #include <SFML/Graphics/Sprite.hpp>
00033 #include <SFML/System/Clock.hpp>
00034 #include <SFML/Utilities/Rect.hpp>
00035 #include <vector>
00036 
00037 class sfImage;
00038 
00039 
00044 class SFML_API sfAnimatedSprite : public sfSprite
00045 {
00046 public :
00047 
00054     sfAnimatedSprite(const sfImage* Img = NULL);
00055 
00065     sfAnimatedSprite(const sfImage* Img, const sfIntRect& SourceRect, unsigned int FrameWidth, unsigned int FrameHeight);
00066 
00076     void CreateAnimation(const sfImage* Img, const sfIntRect& SourceRect, unsigned int FrameWidth, unsigned int FrameHeight);
00077 
00085     void AddFrame(const sfIntRect& FrameRect, int Index = -1);
00086 
00088     // Member data
00090     float Timing; 
00091 
00092 protected :
00093 
00098     virtual void Render(sfRenderWindow& Window);
00099 
00100 private :
00101 
00103     // Member data
00105     std::vector<sfIntRect> myFrames;       
00106     unsigned int           myCurrentFrame; 
00107     sfClock                myTimer;        
00108 };
00109 
00110 
00111 #endif // SFML_ANIMATEDSPRITE_HPP

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