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00025 #ifndef SFML_RENDERWINDOW_HPP
00026 #define SFML_RENDERWINDOW_HPP
00027
00029
00031 #include <SFML/Graphics/Color.hpp>
00032 #include <SFML/Graphics/Image.hpp>
00033 #include <SFML/Graphics/View.hpp>
00034 #include <SFML/Graphics/Rect.hpp>
00035 #include <SFML/Window/Window.hpp>
00036 #include <string>
00037
00038
00039 namespace sf
00040 {
00041 class Drawable;
00042
00047 class SFML_API RenderWindow : private Window
00048 {
00049 public :
00050
00051 using Window::Style;
00052 using Window::Resizable;
00053 using Window::Fixed;
00054 using Window::Fullscreen;
00055
00056 using Window::GetWidth;
00057 using Window::GetHeight;
00058 using Window::GetInput;
00059 using Window::GetFrameTime;
00060 using Window::GetDepthBits;
00061 using Window::GetStencilBits;
00062 using Window::UseVerticalSync;
00063 using Window::ShowMouseCursor;
00064 using Window::SetPosition;
00065 using Window::SetFramerateLimit;
00066
00071 RenderWindow();
00072
00082 RenderWindow(VideoMode Mode, const std::string& Title, Style WindowStyle = Resizable, int AntialiasingLevel = 0);
00083
00091 RenderWindow(WindowHandle Handle, int AntialiasingLevel = 0);
00092
00097 virtual ~RenderWindow();
00098
00108 void Create(VideoMode Mode, const std::string& Title, Style WindowStyle = Resizable, int AntialiasingLevel = 0);
00109
00117 void Create(WindowHandle Handle, int AntialiasingLevel = 0);
00118
00123 void Display();
00124
00131 void Draw(Drawable& Object);
00132
00139 Image Capture() const;
00140
00147 void SetBackgroundColor(const Color& Col);
00148
00157 bool GetEvent(Event& EventReceived);
00158
00165 void SetView(const View* NewView);
00166
00173 const FloatRect& GetViewRect() const;
00174
00179 void BeginOpenGL();
00180
00185 void EndOpenGL();
00186
00187 private :
00188
00193 void Initialize();
00194
00196
00198 Color myBackgroundColor;
00199 View myDefaultView;
00200 FloatRect myCurrentRect;
00201 bool myOpenGLMode;
00202 };
00203
00204 }
00205
00206
00207 #endif // SFML_RENDERWINDOW_HPP