00001 00002 // 00003 // SFML - Simple and Fast Multimedia Library 00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com) 00005 // 00006 // This software is provided 'as-is', without any express or implied warranty. 00007 // In no event will the authors be held liable for any damages arising from the use of this software. 00008 // 00009 // Permission is granted to anyone to use this software for any purpose, 00010 // including commercial applications, and to alter it and redistribute it freely, 00011 // subject to the following restrictions: 00012 // 00013 // 1. The origin of this software must not be misrepresented; 00014 // you must not claim that you wrote the original software. 00015 // If you use this software in a product, an acknowledgment 00016 // in the product documentation would be appreciated but is not required. 00017 // 00018 // 2. Altered source versions must be plainly marked as such, 00019 // and must not be misrepresented as being the original software. 00020 // 00021 // 3. This notice may not be removed or altered from any source distribution. 00022 // 00024 00026 // Headers 00028 #include <SFML/Network/Win32/Sockets.hpp> 00029 00030 00031 namespace sf 00032 { 00033 namespace priv 00034 { 00036 // Windows uses closesocket function instead of the standard 00037 // close 00039 int close(SocketType Socket) 00040 { 00041 return closesocket(Socket); 00042 } 00043 00044 00046 // Windows needs some initialization and cleanup to get 00047 // sockets working properly... so let's create a class that will 00048 // do it automatically 00050 struct SocketInitializer 00051 { 00052 SocketInitializer() 00053 { 00054 WSADATA InitData; 00055 WSAStartup(MAKEWORD(2,2), &InitData); 00056 } 00057 00058 ~SocketInitializer() 00059 { 00060 WSACleanup(); 00061 } 00062 }; 00063 00064 SocketInitializer GlobalInitializer; 00065 00066 } // namespace priv 00067 00068 } // namespace sf