SoundBufferRecorder.cpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00026 // Headers
00028 #include <SFML/Audio/SoundBufferRecorder.hpp>
00029 #include <algorithm>
00030 #include <iterator>
00031 
00032 
00033 namespace sf
00034 {
00038 bool SoundBufferRecorder::ProcessSamples(const Int16* Samples, std::size_t SamplesCount)
00039 {
00040     std::copy(Samples, Samples + SamplesCount, std::back_inserter(mySamples));
00041 
00042     return true;
00043 }
00044 
00045 
00049 const SoundBuffer& SoundBufferRecorder::GetBuffer()
00050 {
00051     // Fill the buffer if it's empty
00052     if (myBuffer.GetSamplesCount() == 0)
00053         myBuffer.LoadFromMemory(&mySamples[0], mySamples.size(), 1, GetSampleRate());
00054 
00055     return myBuffer;
00056 }
00057 
00058 } // namespace sf