Sockets.cpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00026 // Headers
00028 #include <SFML/Network/Win32/Sockets.hpp>
00029 
00030 
00031 namespace sf
00032 {
00033 namespace priv
00034 {
00036 // Windows uses closesocket function instead of the standard
00037 // close
00039 int close(SocketType Socket)
00040 {
00041     return closesocket(Socket);
00042 }
00043 
00044 
00046 // Windows needs some initialization and cleanup to get
00047 // sockets working properly... so let's create a class that will
00048 // do it automatically
00050 struct SocketInitializer
00051 {
00052     SocketInitializer()
00053     {
00054         WSADATA InitData;
00055         WSAStartup(MAKEWORD(2,2), &InitData);
00056     }
00057 
00058     ~SocketInitializer()
00059     {
00060         WSACleanup();
00061     }
00062 };
00063 
00064 SocketInitializer GlobalInitializer;
00065 
00066 } // namespace priv
00067 
00068 } // namespace sf