#include <SFML/Config.h>
#include <SFML/Network/SocketTCP.h>
#include <SFML/Network/SocketUDP.h>
Go to the source code of this file.
Typedefs | |
typedef sfSelectorTCP | sfSelectorTCP |
sfSelectorTCP and sfSelectorUDP allow reading from multiple sockets without blocking. | |
typedef sfSelectorUDP | sfSelectorUDP |
Functions | |
CSFML_API sfSelectorTCP * | sfSelectorTCP_Create () |
Create a new selector. | |
CSFML_API sfSelectorUDP * | sfSelectorUDP_Create () |
CSFML_API void | sfSelectorTCP_Destroy (sfSelectorTCP *Selector) |
Destroy an existing selector. | |
CSFML_API void | sfSelectorUDP_Destroy (sfSelectorUDP *Selector) |
CSFML_API void | sfSelectorTCP_Add (sfSelectorTCP *Selector, sfSocketTCP *Socket) |
Add a socket to watch to a selector. | |
CSFML_API void | sfSelectorUDP_Add (sfSelectorUDP *Selector, sfSocketUDP *Socket) |
CSFML_API void | sfSelectorTCP_Remove (sfSelectorTCP *Selector, sfSocketTCP *Socket) |
Remove a socket from a selector. | |
CSFML_API void | sfSelectorUDP_Remove (sfSelectorUDP *Selector, sfSocketUDP *Socket) |
CSFML_API void | sfSelectorTCP_Clear (sfSelectorTCP *Selector) |
Remove all sockets from a selector. | |
CSFML_API void | sfSelectorUDP_Clear (sfSelectorUDP *Selector) |
CSFML_API size_t | sfSelectorTCP_GetSocketsReady (sfSelectorTCP *Selector, sfSocketTCP **Sockets, float Timeout) |
Retrieve all the sockets of a selector which are ready for reading or writing. | |
CSFML_API size_t | sfSelectorUDP_GetSocketsReady (sfSelectorUDP *Selector, sfSocketUDP **Sockets, float Timeout) |
typedef struct sfSelectorTCP sfSelectorTCP |
sfSelectorTCP and sfSelectorUDP allow reading from multiple sockets without blocking.
It's a kind of multiplexer
Definition at line 40 of file Selector.h.
typedef struct sfSelectorUDP sfSelectorUDP |
Definition at line 41 of file Selector.h.
CSFML_API void sfSelectorTCP_Add | ( | sfSelectorTCP * | Selector, | |
sfSocketTCP * | Socket | |||
) |
Add a socket to watch to a selector.
Selector | : Selector to add the socket to | |
Socket | : Socket to add |
CSFML_API void sfSelectorTCP_Clear | ( | sfSelectorTCP * | Selector | ) |
Remove all sockets from a selector.
Selector | : Selector to remove the socket from |
CSFML_API sfSelectorTCP* sfSelectorTCP_Create | ( | ) |
Create a new selector.
CSFML_API void sfSelectorTCP_Destroy | ( | sfSelectorTCP * | Selector | ) |
Destroy an existing selector.
Selector | : Selector to delete |
CSFML_API size_t sfSelectorTCP_GetSocketsReady | ( | sfSelectorTCP * | Selector, | |
sfSocketTCP ** | Sockets, | |||
float | Timeout | |||
) |
Retrieve all the sockets of a selector which are ready for reading or writing.
This functions will return either when at least one socket is ready, or when given time is out
Selector | : Selector to check | |
Sockets | : Pointer to an array of sockets to fill (must have enough memory allocated) | |
Timeout | : Maximum time to wait, in seconds |
CSFML_API void sfSelectorTCP_Remove | ( | sfSelectorTCP * | Selector, | |
sfSocketTCP * | Socket | |||
) |
Remove a socket from a selector.
Selector | : Selector to remove the socket from | |
Socket | : Socket to remove |
CSFML_API void sfSelectorUDP_Add | ( | sfSelectorUDP * | Selector, | |
sfSocketUDP * | Socket | |||
) |
CSFML_API void sfSelectorUDP_Clear | ( | sfSelectorUDP * | Selector | ) |
CSFML_API sfSelectorUDP* sfSelectorUDP_Create | ( | ) |
CSFML_API void sfSelectorUDP_Destroy | ( | sfSelectorUDP * | Selector | ) |
CSFML_API size_t sfSelectorUDP_GetSocketsReady | ( | sfSelectorUDP * | Selector, | |
sfSocketUDP ** | Sockets, | |||
float | Timeout | |||
) |
CSFML_API void sfSelectorUDP_Remove | ( | sfSelectorUDP * | Selector, | |
sfSocketUDP * | Socket | |||
) |