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00025 #ifndef SFML_RENDERWINDOW_H
00026 #define SFML_RENDERWINDOW_H
00027
00029
00031 #include <SFML/Config.h>
00032 #include <SFML/Graphics/Color.h>
00033 #include <SFML/Graphics/Image.h>
00034 #include <SFML/Graphics/PostFX.h>
00035 #include <SFML/Graphics/Rect.h>
00036 #include <SFML/Graphics/Sprite.h>
00037 #include <SFML/Graphics/String.h>
00038 #include <SFML/Graphics/View.h>
00039 #include <SFML/Window/Event.h>
00040 #include <SFML/Window/Input.h>
00041 #include <SFML/Window/VideoMode.h>
00042 #include <SFML/Window/WindowHandle.h>
00043
00044
00049 typedef struct sfRenderWindow sfRenderWindow;
00050
00051
00061 CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, int AntialiasingLevel);
00062
00070 CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle Handle, int AntialiasingLevel);
00071
00078 CSFML_API void sfRenderWindow_Destroy(sfRenderWindow* RenderWindow);
00079
00088 CSFML_API unsigned int sfRenderWindow_GetWidth(sfRenderWindow* RenderWindow);
00089
00098 CSFML_API unsigned int sfRenderWindow_GetHeight(sfRenderWindow* RenderWindow);
00099
00108 CSFML_API unsigned int sfRenderWindow_GetDepthBits(sfRenderWindow* RenderWindow);
00109
00118 CSFML_API unsigned int sfRenderWindow_GetStencilBits(sfRenderWindow* RenderWindow);
00119
00129 CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* RenderWindow, sfEvent* Event);
00130
00138 CSFML_API void sfRenderWindow_UseVerticalSync(sfRenderWindow* RenderWindow, sfBool Enabled);
00139
00147 CSFML_API void sfRenderWindow_ShowMouseCursor(sfRenderWindow* RenderWindow, sfBool Show);
00148
00157 CSFML_API void sfRenderWindow_SetCursorPosition(sfRenderWindow* RenderWindow, unsigned int Left, unsigned int Top);
00158
00168 CSFML_API void sfRenderWindow_SetPosition(sfRenderWindow* RenderWindow, int Left, int Top);
00169
00177 CSFML_API void sfRenderWindow_Show(sfRenderWindow* RenderWindow, sfBool State);
00178
00187 CSFML_API sfBool sfRenderWindow_SetCurrent(sfRenderWindow* RenderWindow);
00188
00195 CSFML_API void sfRenderWindow_Display(sfRenderWindow* RenderWindow);
00196
00205 CSFML_API sfInput* sfRenderWindow_GetInput(sfRenderWindow* RenderWindow);
00206
00215 CSFML_API void sfRenderWindow_SetFramerateLimit(sfRenderWindow* RenderWindow, unsigned int Limit);
00216
00225 CSFML_API float sfRenderWindow_GetFrameTime(sfRenderWindow* RenderWindow);
00226
00235 CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* RenderWindow, float Threshold);
00236
00244 CSFML_API void sfRenderWindow_DrawPostFX(sfRenderWindow* RenderWindow, sfPostFX* PostFX);
00245 CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* RenderWindow, sfSprite* Sprite);
00246 CSFML_API void sfRenderWindow_DrawString(sfRenderWindow* RenderWindow, sfString* String);
00247
00256 CSFML_API sfImage* sfRenderWindow_Capture(sfRenderWindow* RenderWindow);
00257
00265 CSFML_API void sfRenderWindow_SetBackgroundColor(sfRenderWindow* RenderWindow, sfColor Color);
00266
00274 CSFML_API void sfRenderWindow_SetView(sfRenderWindow* RenderWindow, const sfView* View);
00275
00284 CSFML_API sfFloatRect* sfRenderWindow_GetViewRect(sfRenderWindow* RenderWindow);
00285
00294 CSFML_API void sfRenderWindow_OptimizeForNonOpenGL(sfRenderWindow* RenderWindow, sfBool Optimize);
00295
00296
00297 #endif // SFML_RENDERWINDOW_H