SoundBufferRecorder.cpp

00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00026 // Headers
00028 #include <SFML/Audio/SoundBufferRecorder.h>
00029 #include <SFML/Audio/SoundBufferRecorder.hpp>
00030 #include <SFML/Audio/SoundBuffer.hpp>
00031 #include <SFML/Internal.h>
00032 
00033 
00034 // WARNING : this structure must always be the SAME as in Audio/SoundBuffer.h
00035 struct sfSoundBuffer
00036 {
00037     sf::SoundBuffer This;
00038 };
00039 
00040 struct sfSoundBufferRecorder
00041 {
00042     sf::SoundBufferRecorder This;
00043     sfSoundBuffer           SoundBuffer;
00044 };
00045 
00046 
00050 sfSoundBufferRecorder* sfSoundBufferRecorder_Create()
00051 {
00052     return new sfSoundBufferRecorder;
00053 }
00054 
00055 
00059 void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* SoundBufferRecorder)
00060 {
00061     delete SoundBufferRecorder;
00062 }
00063 
00064 
00069 void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* SoundBufferRecorder, unsigned int SampleRate)
00070 {
00071     CSFML_CALL(SoundBufferRecorder, Start(SampleRate));
00072 }
00073 
00074 
00078 void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* SoundBufferRecorder)
00079 {
00080     CSFML_CALL(SoundBufferRecorder, Stop());
00081 }
00082 
00083 
00087 unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* SoundBufferRecorder)
00088 {
00089     CSFML_CALL_RETURN(SoundBufferRecorder, GetSampleRate(), 0);
00090 }
00091 
00092 
00097 sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(sfSoundBufferRecorder* SoundBufferRecorder)
00098 {
00099     CSFML_CHECK_RETURN(SoundBufferRecorder, NULL);
00100 
00101     SoundBufferRecorder->SoundBuffer.This = SoundBufferRecorder->This.GetBuffer();
00102 
00103     return &SoundBufferRecorder->SoundBuffer;
00104 }