#include <RenderWindow.hpp>
Inheritance diagram for sf::RenderWindow:
Public Member Functions | |
RenderWindow () | |
Default constructor. | |
RenderWindow (VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0) | |
Construct the window. | |
RenderWindow (WindowHandle Handle, int AntialiasingLevel=0) | |
Construct the window from an existing control. | |
virtual | ~RenderWindow () |
Destructor. | |
void | Draw (const Drawable &Object) const |
Draw something on the window. | |
Image | Capture () const |
Save the content of the window to an image. | |
void | SetBackgroundColor (const Color &Col) |
Change the background color of the window. | |
void | SetView (const View *NewView) |
Change the current active view. | |
const FloatRect & | GetViewRect () const |
Get the current view rectangle. | |
void | OptimizeForNonOpenGL (bool Optimize) |
Tell SFML to optimize its calls to the graphics driver, in case the user is not doing custom OpenGL calls. | |
void | Create (VideoMode Mode, const std::string &Title, unsigned long WindowStyle=Style::Resize|Style::Close, int AntialiasingLevel=0) |
Create (or recreate) the window. | |
void | Create (WindowHandle Handle, int AntialiasingLevel=0) |
Create (or recreate) the window from an existing control. | |
unsigned int | GetWidth () const |
Get the width of the rendering region of the window. | |
unsigned int | GetHeight () const |
Get the height of the rendering region of the window. | |
unsigned int | GetDepthBits () const |
Get the depth buffer bits. | |
unsigned int | GetStencilBits () const |
Get the stencil buffer bits. | |
bool | GetEvent (Event &EventReceived) |
Get the event on top of events stack, if any, and pop it. | |
void | UseVerticalSync (bool Enabled) |
Enable / disable vertical synchronization. | |
void | ShowMouseCursor (bool Show) |
Show or hide the mouse cursor. | |
void | SetCursorPosition (unsigned int Left, unsigned int Top) |
Change the position of the mouse cursor. | |
void | SetPosition (int Left, int Top) |
Change the position of the window on screen. | |
void | Show (bool State) |
Show or hide the window. | |
bool | SetCurrent () const |
Set the window as the current target for rendering. | |
void | Display () |
Display the window on screen. | |
const Input & | GetInput () const |
Get the input manager of the window. | |
void | SetFramerateLimit (unsigned int Limit) |
Limit the framerate to a maximum fixed frequency. | |
float | GetFrameTime () const |
Get time elapsed since last frame. | |
void | SetJoystickThreshold (float Threshold) |
Change the joystick threshold, ie. |
Definition at line 47 of file RenderWindow.hpp.
sf::RenderWindow::RenderWindow | ( | ) |
Default constructor.
sf::RenderWindow::RenderWindow | ( | VideoMode | Mode, | |
const std::string & | Title, | |||
unsigned long | WindowStyle = Style::Resize|Style::Close , |
|||
int | AntialiasingLevel = 0 | |||
) |
Construct the window.
Mode | : Video mode to use | |
Title | : Title of the window | |
WindowStyle | : Window style (Resize | Close by default) | |
AntialiasingLevel | : Level of antialiasing (0 by default, disabled) |
sf::RenderWindow::RenderWindow | ( | WindowHandle | Handle, | |
int | AntialiasingLevel = 0 | |||
) |
Construct the window from an existing control.
Handle | : Platform-specific handle of the control | |
AntialiasingLevel | : Level of antialiasing (0 by default, disabled) |
virtual sf::RenderWindow::~RenderWindow | ( | ) | [virtual] |
Destructor.
void sf::RenderWindow::Draw | ( | const Drawable & | Object | ) | const |
Draw something on the window.
Object | : Object to draw |
Image sf::RenderWindow::Capture | ( | ) | const |
Save the content of the window to an image.
void sf::RenderWindow::SetBackgroundColor | ( | const Color & | Col | ) |
Change the background color of the window.
The default color is black
Col | : New background color |
void sf::RenderWindow::SetView | ( | const View * | NewView | ) |
Change the current active view.
The current view is defined with the initial size of the window
NewView | : Pointer to the new view (pass NULL to set the default view) |
const FloatRect& sf::RenderWindow::GetViewRect | ( | ) | const |
Get the current view rectangle.
void sf::RenderWindow::OptimizeForNonOpenGL | ( | bool | Optimize | ) |
Tell SFML to optimize its calls to the graphics driver, in case the user is not doing custom OpenGL calls.
This parameter is false by default
Optimize | : True to enable internal states optimizations, false to go back to safe mode |
void sf::Window::Create | ( | VideoMode | Mode, | |
const std::string & | Title, | |||
unsigned long | WindowStyle = Style::Resize|Style::Close , |
|||
int | AntialiasingLevel = 0 | |||
) | [inherited] |
Create (or recreate) the window.
Mode | : Video mode to use | |
Title | : Title of the window | |
WindowStyle | : Window style (Resize | Close by default) | |
AntialiasingLevel | : Level of antialiasing (0 by default, disabled) |
void sf::Window::Create | ( | WindowHandle | Handle, | |
int | AntialiasingLevel = 0 | |||
) | [inherited] |
Create (or recreate) the window from an existing control.
Handle | : Platform-specific handle of the control | |
AntialiasingLevel | : Level of antialiasing (0 by default, disabled) |
unsigned int sf::Window::GetWidth | ( | ) | const [inherited] |
Get the width of the rendering region of the window.
unsigned int sf::Window::GetHeight | ( | ) | const [inherited] |
Get the height of the rendering region of the window.
unsigned int sf::Window::GetDepthBits | ( | ) | const [inherited] |
Get the depth buffer bits.
unsigned int sf::Window::GetStencilBits | ( | ) | const [inherited] |
Get the stencil buffer bits.
bool sf::Window::GetEvent | ( | Event & | EventReceived | ) | [inherited] |
Get the event on top of events stack, if any, and pop it.
EventReceived | : Event to fill, if any |
void sf::Window::UseVerticalSync | ( | bool | Enabled | ) | [inherited] |
Enable / disable vertical synchronization.
Enabled | : True to enable v-sync, false to deactivate |
void sf::Window::ShowMouseCursor | ( | bool | Show | ) | [inherited] |
Show or hide the mouse cursor.
Show | : True to show, false to hide |
void sf::Window::SetCursorPosition | ( | unsigned int | Left, | |
unsigned int | Top | |||
) | [inherited] |
Change the position of the mouse cursor.
Left | : Left coordinate of the cursor, relative to the window | |
Top | : Top coordinate of the cursor, relative to the window |
void sf::Window::SetPosition | ( | int | Left, | |
int | Top | |||
) | [inherited] |
Change the position of the window on screen.
Only works for top-level windows
Left | : Left position | |
Top | : Top position |
void sf::Window::Show | ( | bool | State | ) | [inherited] |
Show or hide the window.
State | : True to show, false to hide |
bool sf::Window::SetCurrent | ( | ) | const [inherited] |
Set the window as the current target for rendering.
void sf::Window::Display | ( | ) | [inherited] |
Display the window on screen.
const Input& sf::Window::GetInput | ( | ) | const [inherited] |
Get the input manager of the window.
void sf::Window::SetFramerateLimit | ( | unsigned int | Limit | ) | [inherited] |
Limit the framerate to a maximum fixed frequency.
Limit | : Framerate limit, in frames per seconds (use 0 to disable limit) |
float sf::Window::GetFrameTime | ( | ) | const [inherited] |
Get time elapsed since last frame.
void sf::Window::SetJoystickThreshold | ( | float | Threshold | ) | [inherited] |
Change the joystick threshold, ie.
the value below which no move event will be generated
Threshold | : New threshold, in range [0, 100] |