Rect.h

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00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_RECT_H
00026 #define SFML_RECT_H
00027 
00029 // Headers
00031 #include <SFML/Config.h>
00032 
00033 
00038 typedef struct
00039 {
00040     float Left;
00041     float Top;
00042     float Right;
00043     float Bottom;
00044 } sfFloatRect;
00045 
00046 typedef struct
00047 {
00048     int Left;
00049     int Top;
00050     int Right;
00051     int Bottom;
00052 } sfIntRect;
00053 
00054 
00063 CSFML_API void sfFloatRect_Offset(sfFloatRect* Rect, float OffsetX, float OffsetY);
00064 CSFML_API void sfIntRect_Offset(sfIntRect* Rect, int OffsetX, int OffsetY);
00065 
00076 CSFML_API sfBool sfFloatRect_Contains(sfFloatRect* Rect, float X, float Y);
00077 CSFML_API sfBool sfIntRect_Contains(sfIntRect* Rect, int X, int Y);
00078 
00089 CSFML_API sfBool sfFloatRect_Intersects(sfFloatRect* Rect1, sfFloatRect* Rect2, sfFloatRect* OverlappingRect);
00090 CSFML_API sfBool sfIntRect_Intersects(sfIntRect* Rect1, sfIntRect* Rect2, sfIntRect* OverlappingRect);
00091 
00092 
00093 #endif // SFML_RECT_H