VideoMode mode | Video mode to use |
char[] title | Title of the window |
ulong windowStyle | Window style (Resize | Close by default) |
WindowSettings settings | Window settings (default is default WindowSettings values) |
WindowHandle handle | Platform-specific handle of the control |
WindowSettings settings | Window settings (default is default WindowSettings values) |
VideoMode mode | Video mode to use |
char[] title | Title of the window |
ulong windowStyle | Window style (Resize | Close by default) |
WindowSettings settings | Window settings (default is default WindowSettings values) |
WindowHandle handle | Platform-specific handle of the control |
WindowSettings settings | Window settings (default is default WindowSettings values) |
PostFX postFX | Object to draw |
IDrawable obj | IDrawable object to draw |
Color col | New background color |
View newView | Pointer to the new view (pass getDefaultView to set the default view) |
uint windowX | X coordinate of the point to convert, relative to the window |
uint windowY | Y coordinate of the point to convert, relative to the window |
View targetView | Target view to convert the point to (pass NULL to use the current view) |
bool preserve | True to preserve OpenGL states, false to let SFML optimize |