dsfml.graphics.color
struct
Color
;
Color
is an utility structure for manipulating colors
static Color
opCall
(ubyte
r
, ubyte
g
, ubyte
b
, ubyte
a
= cast(ubyte)255);
Construct the color from its 4 RGBA components
Params:
ubyte
r
Red component (0 .. 255)
ubyte
g
Green component (0 .. 255)
ubyte
b
Blue component (0 .. 255)
ubyte
a
Alpha component (0 .. 255) (255 by default)
int
opEquals
(Color
color2
);
Operator == and != overload to compare two colors
Color
opAdd
(Color
color2
);
Operator + overload to add two colors
Color
opAddAssign
(Color
color2
);
Operator += overload
Color
opMul
(Color
color2
);
Operator * overload to modulate colors
Color
opMulAssign
(Color
color2
);
Operator *= overload
static Color
BLACK
;
Black predefined color
static Color
WHITE
;
White predefined color
static Color
RED
;
Red predefined color
static Color
GREEN
;
Green predefined color
static Color
BLUE
;
Blue predefined color
static Color
YELLOW
;
Yellow predefined color
static Color
MAGENTA
;
Magenta predefined color
static Color
CYAN
;
Cyan predefined color
ubyte
r
;
Red component
ubyte
g
;
Green component
ubyte
b
;
Blue component
ubyte
a
;
Alpha (transparency) component
Page generated by
Ddoc
.