SoundBuffer buffer | Sound buffer to play |
bool loop | Loop flag (false by default) |
float pitch | Value of the pitch (1 by default) |
float volume | Volume (100 by default) |
float x | X position (0 by default) |
float y | Y position (0 by default) |
float z | Z position (0 by default) |
SoundBuffer buffer | New sound buffer to bind to the sound |
bool loop | True to play in loop, false to play once |
float pitch | New pitch |
float volume | Volume (in range [0, 100]) |
float x | X position of the sound in the world |
float y | Y position of the sound in the world |
float z | Z position of the sound in the world |
float minDistance | new minimum distance for the sound |
float attenuation | new attenuation factor for the sound |
x | X position of the sound in the world |
y | Y position of the sound in the world |
z | Z position of the sound in the world |